AI Insights · Timothy · July 2024
Top 5 City Building Games in Nigeria Q2 2024
Discover the performance trends of the top 5 city building games in Nigeria for Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 city building games on a unified platform in Nigeria showcased varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these metrics.
SimCity BuildIt from Electronic Arts experienced fluctuations in its metrics. Weekly revenue peaked at around $301 in late April, before settling at lower, yet consistent levels, around $78 by the end of June. Weekly downloads saw a significant dip mid-quarter but rebounded to 697 in the last week of June. Active users also showed variability, with a notable decline in May but recovering to 5128 by the quarter’s end.
Evil Hunter Tycoon by Super Planet faced challenges in maintaining steady metrics. Revenue remained modest, peaking at $33 in late April and dropping to $7 by the end of June. Downloads were negligible throughout most of the quarter, only showing activity in late June with 274 downloads. Active user numbers were low, starting at 268 in April and ending at 148 in June.
Global City: Building Games, published by MY.GAMES B.V., saw a mixed quarter with some highs in its performance. Revenue peaked at $29 in mid-May and fluctuated around $16 towards the end of the quarter. Downloads were particularly high in mid-May, reaching 2827, but dropped to 427 by late June. Active users followed a similar trend, peaking at 6257 in mid-May and settling at 3351 by the end of the quarter.
Land of Empires: Immortal from Nuverse had modest performance metrics. Revenue showed minor peaks, with $20 in the last week of June. Downloads were sporadic, with a high of 21 in late May, but generally remained low. Active users hovered around the 120 mark throughout the quarter, ending at 95 in the last week of June.
Civilization VI - Build A City by Aspyr Media, Inc. had a relatively quiet quarter. Revenue spiked at $64 in early May but remained low otherwise. Downloads were minimal, peaking at 11 in mid-April and showing slight activity towards the end of the quarter with 8 downloads in the last week of June. Active user data was not available for this game.
For more detailed insights and further data, visit Sensor Tower.